So where did Sonic go wrong in so many of the ways that last year’s Warner Bros. Photo: Paramount Pictures and Sega of America New and improved Sonic, less prominent teeth and all. (Paramount declined to make Fowler or any of the movie’s effects experts available to speak with Vulture.) “It was pretty clear on the day the trailer was released, just seeing the feedback and hearing the feedback, that fans were not happy where we were at,” Sonic director Jeff Fowler said in an interview this week with GamesRadar+. To wit: When it came to Sonic, Paramount took drastic measures to redress audience expectations, pushing the film’s release back by nearly a year and giving the go-ahead to an expensive, soup-to-nuts retrofitting of the character’s biodynamics in a bid to silence those who saw the trailer as a “ 200 mph slap in the face.” And singled out for most withering critique: that the blue blur’s teeth were “too big” and “terrifyingly human.”Īs evidenced by recent pushback against Cats’ Uncanny Valley–straining VFX extremes and the de-aging technology that failed to mask the old-man ricketiness of Robert De Niro and Al Pacino in The Irishman, hell hath no fury like a fan displeased with a movie’s visual effects. Among the cris de coeur against the CGI Sega character: that Sonic was “creepy” and “upsetting,” that his eyes were too un-conjoined, his features too dissimilar to those of his video-game counterpart. Upon the film’s first trailer drop in April, online outcry toward Paramount Pictures’ live-action adaptation of Sonic the Hedgehog was immediate and unequivocal - nearly uniform in its meme-ified damnation. Photo-Illustration: Vulture and Paramount Pictures A complete timeline of the Sega character’s return to the big screen, from dental horror to emergency redesign to today.
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